Oculus Research's focal surface display could make VR much more comfortable for our eyeballs

The current generation of VR is great, but it's far from perfect. One way VR falls short of the real world is the fixed focus distance. Despite the illusion of depth from the stereo images you're...

The current generation of VR is great, but it's far from perfect. One way VR falls short of the real world is the fixed focus distance. Despite the illusion of depth from the stereo images you're looking at, each image is essentially flat, at a fixed perceived distance from your face, and with a focus selected by the game engine instead of your eyeballs. This can lead to fatigue or worse kinds of discomfort, and also puts limits on developers who need to strive to keep content in a visual swe...